Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 2cb6cb7baa Remove useless durationType selector %!s(int64=10) %!d(string=hai) anos
  AlexVinS 5b29e800f7 Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 36a7cff998 Cleaning error messages at access to players. %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 8a3b997fa5 fix a few comments. No code changes. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 4ec9faa789 Fixed #1367. Removed confusing code for speed calculation. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 4fd9bcfedc Fixed #1345 %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 886ef13bec Levels for WoG neutral creatures - fixes #1282. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  alexvins f686edc1b8 Cleanup %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  alexvins ceea466f54 [refactor] spell handling %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 3958364884 * a bit more work on campaigns; hero crossover still buggy %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8ffd482324 - gcc compile fix %!s(int64=12) %!d(string=hai) anos