Commit History

Autor SHA1 Mensaxe Data
  AlexVinS a5b72ce593 Cleanup %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6552acdff6 Check coastal tile OTF %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f55bfe41d6 Digging: implement digging status on right click. Fix issue 401 %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 237d3f2624 Refactoring: random spells %!s(int64=10) %!d(string=hai) anos
  AlexVinS 4c4ad480c5 added experimental usage of roads %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f145c82031 TerrainTile: implement exclusion for topVisitable functions %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 8d178fbcf5 Minor fixes: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko a8b9258840 missing dll_linkage %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large %!s(int64=12) %!d(string=hai) anos
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 096e1230ce That needs to be serialized. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  beegee1 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b3bbe27089 - ignore wog maps if wog is not present %!s(int64=12) %!d(string=hai) anos
  beegee1 7a3f5dc23b - Replaced exceptions with assert for internal-API code %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. %!s(int64=12) %!d(string=hai) anos
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) %!s(int64=12) %!d(string=hai) anos
  beegee1 45fccfb1a6 - Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files %!s(int64=12) %!d(string=hai) anos
  beegee1 44bde4a1d3 - Fixed indentation for various files, sorry... %!s(int64=12) %!d(string=hai) anos