alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 anni fa |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 anni fa |
mateuszb
|
560315bc48
* SlotID refactoring
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12 anni fa |
mateuszb
|
9c1a117c1c
* refactoring
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12 anni fa |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
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12 anni fa |
mateuszb
|
f1c78e3260
* creature ID refactoring
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12 anni fa |
DjWarmonger
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1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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12 anni fa |
mateuszb
|
8769f67c5d
* JsonReader can convert to enums
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12 anni fa |
mateuszb
|
ba3075317f
* proper bool serialization
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12 anni fa |
mateuszb
|
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 anni fa |
alexvins
|
53b684180d
[refactor]
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12 anni fa |
alexvins
|
68e91ada1c
[refactor]
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12 anni fa |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 anni fa |
Michał W. Urbańczyk
|
62e63d45b1
Work in progress on BattleAI. Related changes:
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13 anni fa |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
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13 anni fa |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 anni fa |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 anni fa |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 anni fa |
Michał W. Urbańczyk
|
5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 anni fa |
DjWarmonger
|
25bdcd3cab
- Fixed wrong creature teleported
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13 anni fa |
Michał W. Urbańczyk
|
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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13 anni fa |
DjWarmonger
|
96d198758c
- More commanders
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13 anni fa |
Michał W. Urbańczyk
|
b874295b3a
Really fixed #918.
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13 anni fa |
Michał W. Urbańczyk
|
c61f536d8b
* fixed remaining parts of #760
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13 anni fa |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 anni fa |
Michał W. Urbańczyk
|
f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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13 anni fa |
Michał W. Urbańczyk
|
4baf4e13ed
* fixed #857 and #858
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13 anni fa |
Michał W. Urbańczyk
|
046e54563c
* fixed project files for RD configuration
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14 anni fa |
beegee1
|
156aa6e4d9
* Updated class - file - handling
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14 anni fa |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
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14 anni fa |