Commit History

Autor SHA1 Mensaxe Data
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 5f4fb22f53 Several fixes to combined artifacts added via mods. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk ca4a34df7b Development build 0.91b. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=12) %!d(string=hai) anos
  mateuszb 9c1a117c1c * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb af5287c193 * fixed opening custom campaign selection window %!s(int64=12) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  beegee1 a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning %!s(int64=12) %!d(string=hai) anos
  DjWarmonger cf7108f075 - Made sure that stack artifacts will not spawn when they are turned off %!s(int64=12) %!d(string=hai) anos
  DjWarmonger fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger a86b5c1e2e Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear. %!s(int64=12) %!d(string=hai) anos
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=12) %!d(string=hai) anos
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=12) %!d(string=hai) anos
  DjWarmonger c0e09679f1 - Mod artifacts can have components %!s(int64=13) %!d(string=hai) anos
  DjWarmonger d50f9c8d34 Moved combo artifacts to config file, they are now handled by string id. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 743a0fc3f4 Added string identifiers to artifacts. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 99e7177d57 Fixed unitialized ptrs in CArtifacts. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger afe3f77a59 Fixed Artifact parser. Check http://forum.vcmi.eu/viewtopic.php?p=7889#7889 for example mod. %!s(int64=13) %!d(string=hai) anos
  alexvins a8175c13bd fix to prev. revision %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 62a281a665 Complete parsing for new Artifacts. iconIndex needs to be handled. %!s(int64=13) %!d(string=hai) anos