|  DjWarmonger | 2f588b548e
							
							Fixed one case when heroes exchanged armies until ran out of movement points. | 10 years ago | 
				
					
						|  DjWarmonger | 6cfc89dc7c
							
							A number of fixes for wander / SectorMap. | 10 years ago | 
				
					
						|  DjWarmonger | b2a75551c8
							
							- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. | 10 years ago | 
				
					
						|  DjWarmonger | 299e9d5a0b
							
							Experiment - do not prioritize reserved objects during wandering to prevent running back and forth. | 10 years ago | 
				
					
						|  DjWarmonger | 8820bc05a9
							
							MSVS compiler doesn't allow default arguments for Lambdas. | 10 years ago | 
				
					
						|  DjWarmonger | ec879046ca
							
							Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports | 10 years ago | 
				
					
						|  ArseniyShestakov | 11d4b4291c
							
							VCAI: always clear teleport channel probing list if we lost hero | 10 years ago | 
				
					
						|  ArseniyShestakov | 431f3bd857
							
							VCAI: use cannotFulfillGoalException instead of runtime_error | 10 years ago | 
				
					
						|  ArseniyShestakov | 8524bdbc25
							
							VCAI: use copy_if instead of erase_if for teleport exit probing list | 10 years ago | 
				
					
						|  ArseniyShestakov | 496338813c
							
							VCAI: explicitly check for teleportation between subterranean gates | 10 years ago | 
				
					
						|  ArseniyShestakov | 8f8d237d5d
							
							Use isTeleportChannel callback functions to check teleport channel type | 10 years ago | 
				
					
						|  ArseniyShestakov | afac28a2f5
							
							VCAI little fix for typo in retreiveVisitableObjs | 10 years ago | 
				
					
						|  ArseniyShestakov | 12cf883740
							
							VCAI: add all new movement code include teleports and transit support | 10 years ago | 
				
					
						|  ArseniyShestakov | 665712c196
							
							VCAI: add any newly found teleports to knownTeleportChannels | 10 years ago | 
				
					
						|  ArseniyShestakov | ab7ad4741a
							
							AIStatus: add teleport channel probing mode | 10 years ago | 
				
					
						|  AlexVinS | f4c683cd5e
							
							Move VievXXX logic to server side (except expert ViewEarth) | 10 years ago | 
				
					
						|  ArseniyShestakov | ea46be03f3
							
							AI: check if hero killed while visiting object he stayed on | 10 years ago | 
				
					
						|  DjWarmonger | 60932d9ed0
							
							AI won't ignore owned objects taken by enemies. | 10 years ago | 
				
					
						|  AlexVinS | 3bca68fd2d
							
							Initial refactoring | 11 years ago | 
				
					
						|  DjWarmonger | 95e442898e
							
							Fixed #1900 | 11 years ago | 
				
					
						|  Ivan Savenko | 33c0e24940
							
							Fixes 1895 - Properly select upper army for recruitment | 11 years ago | 
				
					
						|  Ivan Savenko | b67618ab53
							
							First batch of AI fixes: | 11 years ago | 
				
					
						|  Ivan Savenko | 6c0c03d74b
							
							Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  Ivan Savenko | 1157111fcf
							
							More bugfixing: | 11 years ago | 
				
					
						|  Haryaalcar | 88122ee253
							
							another build fix: | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago | 
				
					
						|  Ivan Savenko | a0689fa377
							
							Refactoring of hoverText from objects: | 11 years ago | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 years ago | 
				
					
						|  Haryaalcar | 2ee139977f
							
							crash in VCAI::completeGoal() fixed | 11 years ago |