beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Frank Zago
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8403d177aa
Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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14 years ago |
Michał W. Urbańczyk
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ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
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14 years ago |
Michał W. Urbańczyk
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207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
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14 years ago |
Ivan Savenko
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 years ago |
Ivan Savenko
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2ff07fa66a
- Next part of animation system:
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14 years ago |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
|
15 years ago |
Ivan Savenko
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c10dac929d
- New animation system:
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15 years ago |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 years ago |
mateuszb
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7cad2364fe
* minor fixes for screen scrolling
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15 years ago |
mateuszb
|
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 years ago |
mateuszb
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c96dab5c7e
* reverting prevoius revisiom
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15 years ago |
Michał W. Urbańczyk
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f76e28ee95
Creature animations in 16 bpp.
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15 years ago |
Frank Zago
|
904f764628
Compile and warning fixes.
|
15 years ago |
Michał W. Urbańczyk
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78f44dc648
Support for 16bpp displays. Possible optimizations.
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15 years ago |
mateuszb
|
565d474364
* fixed #519
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15 years ago |
Michał W. Urbańczyk
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |
Michał W. Urbańczyk
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80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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15 years ago |
mateuszb
|
db755622b3
* next part of campaign support
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15 years ago |
Ivan Savenko
|
3aefb896fe
- Created config file for true type fonts (disabled by default)
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15 years ago |
Ivan Savenko
|
3dbeaa5ef8
- Moved most of text output to original fonts
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15 years ago |
Michał W. Urbańczyk
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6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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16 years ago |
Michał W. Urbańczyk
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |
Michał W. Urbańczyk
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ee3c318ed9
Version for development release 0.73c
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16 years ago |
Michał W. Urbańczyk
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66dd31fd8a
* attacking and capturing towns
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16 years ago |
Michał W. Urbańczyk
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b4070c6b3e
Third part of GUI reorganization:
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16 years ago |
Michał W. Urbańczyk
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aad61c8ac8
Fixed exchanging artifacts between heroes. Fixed def visibility issues. Refactored alphaTransform.
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16 years ago |
mateuszb
|
0919235948
* next part of hero exchange window
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16 years ago |
Michał W. Urbańczyk
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9ff6501ba3
Mostly done .BIK video handling (WIN only).
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16 years ago |