Cronologia Commit

Autore SHA1 Messaggio Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 mesi fa
  MichalZr6 8f63a82d60 Minor changes with BattleHex and BattleHexArray 10 mesi fa
  Ivan Savenko 5cff9af236 Reduce BattleAI logging 10 mesi fa
  Ivan Savenko 40bff74195 Use small vector for unit list 10 mesi fa
  MichalZr6 dbe82b94f6 Changes following review: 10 mesi fa
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 mesi fa
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 mesi fa
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 anno fa
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud 1 anno fa
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack 1 anno fa
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero 1 anno fa
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 1 anno fa
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 anno fa
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides 1 anno fa
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 1 anno fa
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 anno fa
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 anno fa
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant 1 anno fa
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation 1 anno fa
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks 1 anno fa
  Ivan Savenko 7359b66f99 Do not use floating point equality checks 1 anno fa
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement 1 anno fa
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation 2 anni fa
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 anni fa
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze 2 anni fa
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 anni fa
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 anni fa
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 anni fa
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 anni fa
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret 2 anni fa