提交历史

作者 SHA1 备注 提交日期
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 月之前
  Ivan Savenko 40bff74195 Use small vector for unit list 10 月之前
  Ivan Savenko 797b62fd46 Try to implement lazy evaluation for reachability map 10 月之前
  Ivan Savenko 2d5b5d94e7 Optimize computation of reachability map 10 月之前
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 月之前
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 年之前
  Xilmi df21a77857 Battle-AI-improvements 11 月之前
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth 1 年之前
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 年之前
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 年之前
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation 1 年之前
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI 1 年之前
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 1 年之前
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 年之前
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". 2 年之前
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 年之前
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count 2 年之前
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 年之前
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 年之前
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 年之前
  Konstantin 86f5d6de69 vcmi: modernize headers 2 年之前
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege 2 年之前
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 年之前
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 年之前
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 年之前