Commit History

Автор SHA1 Съобщение Дата
  DjWarmonger 6658e173f1 - Possible fix for #1769 преди 11 години
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. преди 11 години
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code преди 11 години
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 преди 11 години
  DjWarmonger d049abe644 Fixed typo #1732. преди 11 години
  DjWarmonger 1196eb5d81 AI can finally clear Subterranean Gate with guard on the other side :) преди 11 години
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) преди 11 години
  DjWarmonger e459984897 Cleanup in AI. преди 11 години
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. преди 12 години
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! преди 12 години
  DjWarmonger a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. преди 12 години
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code преди 12 години
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless преди 12 години
  Ivan Savenko 012212698e compile fixes, cmake files update преди 12 години
  DjWarmonger 9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts: преди 12 години