Commit History

Author SHA1 Message Date
  DjWarmonger 6658e173f1 - Possible fix for #1769 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 years ago
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
  DjWarmonger d049abe644 Fixed typo #1732. 11 years ago
  DjWarmonger 1196eb5d81 AI can finally clear Subterranean Gate with guard on the other side :) 11 years ago
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago
  DjWarmonger e459984897 Cleanup in AI. 11 years ago
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 12 years ago
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! 12 years ago
  DjWarmonger a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. 12 years ago
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code 12 years ago
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago
  Ivan Savenko 012212698e compile fixes, cmake files update 12 years ago
  DjWarmonger 9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts: 12 years ago