Ivan Savenko
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32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
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11 år sedan |
Ivan Savenko
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1d17d60449
gcc update:
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11 år sedan |
Ivan Savenko
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7f276185bd
Moving files:
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11 år sedan |
Ivan Savenko
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d2ae847ecf
- files in local directories (saves & configs) now always have higher
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11 år sedan |
Ivan Savenko
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1f325bafb3
fixes #1619 and #1647
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11 år sedan |
Ivan Savenko
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2c4c964a45
Large rewrite of adventure map objects:
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11 år sedan |
beegee1
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3e4407593f
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
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12 år sedan |
Ivan Savenko
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3560bbb7f3
two patches/pull requests from janisozaur
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12 år sedan |
Michał W. Urbańczyk
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c6c53a5b1e
Few more freeze-related fixes.
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12 år sedan |
Michał W. Urbańczyk
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d1807585ad
Fixed at least two #1428 freezes, likely more.
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12 år sedan |
Michał W. Urbańczyk
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d4a8e90460
Fixed #1448, #1470
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12 år sedan |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 år sedan |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 år sedan |
Ivan Savenko
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491bd557ef
fixed several bugs reported on forum:
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12 år sedan |
Michał W. Urbańczyk
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a1f545792b
Compile fixes specific for VS 2012"
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12 år sedan |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 år sedan |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 år sedan |
Ivan Savenko
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dd808ef5cc
bugfixing:
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12 år sedan |
Michał W. Urbańczyk
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17403b544c
Various fixes for quick combat.
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12 år sedan |
Michał W. Urbańczyk
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2a471eeb1a
Addec quick combat to system options window.
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12 år sedan |
Michał W. Urbańczyk
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2be2143844
Game interfaces can register another interfaces to receive info on game events.
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12 år sedan |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 år sedan |
Michał W. Urbańczyk
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79026bdfde
Introduced strongly typed QueryID.
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12 år sedan |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 år sedan |
Michał W. Urbańczyk
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5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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12 år sedan |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 år sedan |
Michał W. Urbańczyk
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d1d67caa0b
Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
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12 år sedan |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 år sedan |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 år sedan |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 år sedan |