Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  beegee1 40ab89e179 - copy of campaign heroes can be done later (at the point where it's clear if they will be replaced) %!s(int64=11) %!d(string=hai) anos
  karol57 dd33fd51a8 int3 dist2d microoptimization %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 342aec0700 More rollback. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 2d8cd1c5b5 Some more. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e074c9b310 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e2d44f6ac6 Fixed #868 - wrong battlefield in ship-to-ship combat %!s(int64=11) %!d(string=hai) anos
  Macron1Robot e4cbfe7f0b Bug 0001789 correction (incorrect battle field detection) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. %!s(int64=11) %!d(string=hai) anos
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ec54381b12 Some more optimization. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk fe4171eb63 Fixed #1719. %!s(int64=11) %!d(string=hai) anos
  beegee1 55a4561926 - fixed mantis #1729 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78609871ae bugfixing: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes %!s(int64=11) %!d(string=hai) anos
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly %!s(int64=11) %!d(string=hai) anos
  beegee1 8a9f2781c2 - Fixed #1674 (Xeron should be re-created on AB campaign) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5568edcc0 fixed compilation with gcc/clang %!s(int64=11) %!d(string=hai) anos