|  Arseniy Shestakov | 9ab7650746
							
							SetHeroesInTown: properly update all client interfaces in multiplayer | 9 years ago | 
				
					
						|  Arseniy Shestakov | 5a387cdaf1
							
							Town: update appearance in applyGs to avoid desyncs. Fix issue 2464 | 9 years ago | 
				
					
						|  Arseniy Shestakov | 10dbbead2d
							
							Fix indentation of logging code and around it | 9 years ago | 
				
					
						|  ArseniyShestakov | c550484613
							
							Merge pull request #181 from vcmi/feature/drawbridgeMechanics | 9 years ago | 
				
					
						|  Arseniy Shestakov | c5cfc8467f
							
							Battles: change naming from drawbridge to gate for everything | 9 years ago | 
				
					
						|  Arseniy Shestakov | 422d5cabdf
							
							CBattleInterface: first pass on client drawbridge visualization | 9 years ago | 
				
					
						|  Zyx-2000 | 70e3c81b9f
							
							Replaced CFileInfo with more correct and efficient alternative | 9 years ago | 
				
					
						|  Ivan Savenko | 7b5a7f43ad
							
							Removed includes of CGameState from headers | 10 years ago | 
				
					
						|  ArseniyShestakov | a49950e958
							
							Fix 2292. Fix chat on adventure map, increase maxOutputPerLine | 10 years ago | 
				
					
						|  AlexVinS | f99bf099ca
							
							Made player interface tolerant to active stack removal. | 10 years ago | 
				
					
						|  DjWarmonger | ec879046ca
							
							Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports | 10 years ago | 
				
					
						|  ArseniyShestakov | 18535db0ef
							
							Add TeleportDialog and CTeleportDialogQuery | 10 years ago | 
				
					
						|  AlexVinS | f4c683cd5e
							
							Move VievXXX logic to server side (except expert ViewEarth) | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  Fay | 447c4603a2
							
							Fade-in fixes; | 10 years ago | 
				
					
						|  Fay | e64c08df27
							
							Initial; | 10 years ago | 
				
					
						|  Ivan Savenko | 6c0c03d74b
							
							Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero | 11 years ago | 
				
					
						|  Ivan Savenko | 78709e223b
							
							Breaking things - trying to remove server-side knowledge of selected objects | 11 years ago | 
				
					
						|  Ivan Savenko | b1285bc506
							
							Merged GUI refactoring into develop, fixed conflicts | 11 years ago | 
				
					
						|  beegee1 | 5139378319
							
							- migrated boost::function/ref/bind to std:: variants | 11 years ago | 
				
					
						|  Ivan Savenko | 647b9c683f
							
							Reorganized client source tree: | 11 years ago | 
				
					
						|  Ivan Savenko | 83099fdb78
							
							Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree | 11 years ago | 
				
					
						|  AlexVinS | 195eae48ca
							
							Merge branch 'develop' into SDL2 | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago | 
				
					
						|  AlexVinS | 4e4ba6654c
							
							fix Eye of magi, also fix #1608 | 11 years ago | 
				
					
						|  Ivan Savenko | 44742814cd
							
							More cleanup: | 11 years ago | 
				
					
						|  Ivan Savenko | b2e8c92383
							
							Cleanup: | 11 years ago | 
				
					
						|  Ivan Savenko | 652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago | 
				
					
						|  Ivan Savenko | 32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes | 11 years ago |