|  Ivan Savenko | 34772ef830
							
							Fixed includes | 2 years ago | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 years ago | 
				
					
						|  Nordsoft91 | e4ac0d4370
							
							Editor prerequisites [part 2] (#889) | 3 years ago | 
				
					
						|  DjWarmonger | 3d2dc2335b
							
							Switch ObjectTemplate to shared_ptr<const> (#870) | 3 years ago | 
				
					
						|  Andrii Danylchenko | 665bd4346e
							
							Fix getting battlefield crash | 3 years ago | 
				
					
						|  Andrii Danylchenko | 3b1d271ae0
							
							allow configurable battleground graphics | 3 years ago | 
				
					
						|  Nordsoft91 | aaa07e4d2e
							
							New terrain support - part 1 (#755) | 3 years ago | 
				
					
						|  Dmitry Orlov | 0427fa45dd
							
							Fix: Terrain description should be shown correctly | 4 years ago | 
				
					
						|  Dmitry Orlov | 30b879ae5d
							
							Fixed: duplicated bonusing building. Improved: opposite bonus propagation | 4 years ago | 
				
					
						|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 years ago | 
				
					
						|  Arseniy Shestakov | f15cadc87b
							
							Implement configurable object sounds: ambient, visit and removal | 8 years ago | 
				
					
						|  AlexVinS | 15138c23de
							
							Finished conversion to new logging API | 8 years ago | 
				
					
						|  ArseniyShestakov | 9d9c026c85
							
							Code style: serialize everything on own lines for easier debugging (#357) | 8 years ago | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 years ago | 
				
					
						|  AlexVinS | 70a092f58c
							
							[Refactoring] use virtual method for object specific actions when new map object is created | 8 years ago | 
				
					
						|  Arseniy Shestakov | c8faca8f39
							
							Refactoring: only use RNGs explicitly to avoid bug prone code in future | 9 years ago | 
				
					
						|  AlexVinS | dc5ad7d7b3
							
							Make string instance names persistent | 9 years ago | 
				
					
						|  AlexVinS | ac281f3fec
							
							Tweaks | 9 years ago | 
				
					
						|  AlexVinS | dd1aabbe23
							
							Use JsonSerializeFormat for map objects | 9 years ago | 
				
					
						|  AlexVinS | 483276b128
							
							Merge fixes | 9 years ago | 
				
					
						|  AlexVinS | 6e205a58b4
							
							Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 | 9 years ago | 
				
					
						|  Vadim Markovtsev | 3926920103
							
							Rename radious -> radius | 9 years ago | 
				
					
						|  AlexVinS | f9d0b20234
							
							CGMine, CGArtifact, CGGarrison serialization | 9 years ago | 
				
					
						|  AlexVinS | a638d0cd51
							
							Creature set serialization | 9 years ago | 
				
					
						|  AlexVinS | f33bcee84c
							
							post-merge fixes | 10 years ago | 
				
					
						|  AlexVinS | 947edc0693
							
							Merge branch 'develop' into feature/VCMIMapFormat1 | 10 years ago | 
				
					
						|  AlexVinS | 2d5a366e6c
							
							Implemented (basic) object construction and placement | 10 years ago | 
				
					
						|  AlexVinS | 9cc3dae5fe
							
							Started working on objects serialization | 10 years ago | 
				
					
						|  ArseniyShestakov | 01c5bc25e5
							
							Move TTeleportExitsList to CObjectHandler.h | 10 years ago | 
				
					
						|  Karol | c16e7d4bcf
							
							VCMIDirs update #4 | 11 years ago |