تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Savenko 829739da24 Reduce usage of implicit conversions to int 7 ماه پیش
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 7 ماه پیش
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 9 ماه پیش
  Laserlicht 75a95d8513 boost::lock_guard replace 9 ماه پیش
  Laserlicht 7dfb499edf replace boost locks with std 9 ماه پیش
  Xilmi 49d73b438b Update Nullkiller.cpp 10 ماه پیش
  Xilmi 6b55401fde Swapped order of Defend and Far-Hunter-Gather 10 ماه پیش
  Xilmi ae6dcf4c6b Fix for going through all passes despite not doing anything 11 ماه پیش
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 ماه پیش
  Ivan Savenko 3479ec9651 Per-hero artifact scoring for NKAI 10 ماه پیش
  Ivan Savenko ec9dbfd667 Remove excessive recomputations of tile owners 11 ماه پیش
  Ivan Savenko 1caab5100a Try to reduce amount of time AI spends on pathfinding 11 ماه پیش
  Xilmi eab6de4686 Fixed an issue that could cause the AI to skip almost their entire turn 1 سال پیش
  Ivan Savenko 71d9664295 Allow per-difficulty parameters for NKAI 1 سال پیش
  Xilmi a2904584d3 Update Nullkiller.cpp 1 سال پیش
  Xilmi 22222f0fba Priorization-improvements 1 سال پیش
  Xilmi a329f607c9 Update Nullkiller.cpp 1 سال پیش
  Xilmi f8e4aa1d25 Update Nullkiller.cpp 1 سال پیش
  Xilmi 099341e143 Update Nullkiller.cpp 1 سال پیش
  Xilmi cf338e04ad Update Nullkiller.cpp 1 سال پیش
  Xilmi 35d8705fea Update Nullkiller.cpp 1 سال پیش
  Xilmi db2416cb6b Update Nullkiller.cpp 1 سال پیش
  Xilmi b32c9615ed Update Nullkiller.cpp 1 سال پیش
  Xilmi db16a9d234 A bit of clean-up for merge 1 سال پیش
  Xilmi 09badeb5be Enum for PriorityTiers 1 سال پیش
  Xilmi c667ca46d1 Using correct priorityTier for Clusterization 1 سال پیش
  Xilmi 7c6f96344a Update Nullkiller.cpp 1 سال پیش
  Xilmi 0e91f10bbc Update Nullkiller.cpp 1 سال پیش
  Xilmi 56988e054a New priority 1 سال پیش
  Xilmi 05d948b582 Priorities 1 سال پیش