Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 829739da24 Reduce usage of implicit conversions to int hai 7 meses
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer hai 7 meses
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic hai 9 meses
  Laserlicht 75a95d8513 boost::lock_guard replace hai 9 meses
  Laserlicht 7dfb499edf replace boost locks with std hai 9 meses
  Xilmi 49d73b438b Update Nullkiller.cpp hai 10 meses
  Xilmi 6b55401fde Swapped order of Defend and Far-Hunter-Gather hai 10 meses
  Xilmi ae6dcf4c6b Fix for going through all passes despite not doing anything hai 11 meses
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked hai 10 meses
  Ivan Savenko 3479ec9651 Per-hero artifact scoring for NKAI hai 10 meses
  Ivan Savenko ec9dbfd667 Remove excessive recomputations of tile owners hai 11 meses
  Ivan Savenko 1caab5100a Try to reduce amount of time AI spends on pathfinding hai 11 meses
  Xilmi eab6de4686 Fixed an issue that could cause the AI to skip almost their entire turn hai 1 ano
  Ivan Savenko 71d9664295 Allow per-difficulty parameters for NKAI hai 1 ano
  Xilmi a2904584d3 Update Nullkiller.cpp hai 1 ano
  Xilmi 22222f0fba Priorization-improvements hai 1 ano
  Xilmi a329f607c9 Update Nullkiller.cpp hai 1 ano
  Xilmi f8e4aa1d25 Update Nullkiller.cpp hai 1 ano
  Xilmi 099341e143 Update Nullkiller.cpp hai 1 ano
  Xilmi cf338e04ad Update Nullkiller.cpp hai 1 ano
  Xilmi 35d8705fea Update Nullkiller.cpp hai 1 ano
  Xilmi db2416cb6b Update Nullkiller.cpp hai 1 ano
  Xilmi b32c9615ed Update Nullkiller.cpp hai 1 ano
  Xilmi db16a9d234 A bit of clean-up for merge hai 1 ano
  Xilmi 09badeb5be Enum for PriorityTiers hai 1 ano
  Xilmi c667ca46d1 Using correct priorityTier for Clusterization hai 1 ano
  Xilmi 7c6f96344a Update Nullkiller.cpp hai 1 ano
  Xilmi 0e91f10bbc Update Nullkiller.cpp hai 1 ano
  Xilmi 56988e054a New priority hai 1 ano
  Xilmi 05d948b582 Priorities hai 1 ano