Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis пре 5 месеци
  Ivan Savenko e567e1b820 Fix possible memory leaks in sound handler, simplify API пре 5 месеци
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable пре 8 месеци
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class пре 8 месеци
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine пре 8 месеци
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode пре 8 месеци
  MichalZr6 dbe82b94f6 Changes following review: пре 9 месеци
  MichalZr6 ac8104d56d SonarCloud recomendations. пре 9 месеци
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes пре 1 година
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects пре 11 месеци
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split пре 11 месеци
  Ivan Savenko 36c1ed670f Support for configurable town fortifications пре 1 година
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases пре 1 година
  Ivan Savenko 230add02e4 Remove no longer used code пре 1 година
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes пре 1 година
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos пре 1 година
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: пре 1 година
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter пре 1 година
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) пре 2 година
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor пре 2 година
  Ivan Savenko 41210c1dbf Client-side support for multiple battles пре 2 година
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations пре 2 година
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files пре 2 година
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations пре 2 година
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA пре 2 година
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates пре 2 година
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH пре 2 година
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h пре 2 година
  Konstantin P b472c89276 vcmi: make some CStack properties private пре 2 година
  Ivan Savenko fb739e7186 Merge beta -> develop пре 2 година