Historia zmian

Autor SHA1 Wiadomość Data
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
  KasyanDiGris fa5a14e2d8 Stabilize vcmi (#488) 7 lat temu
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 lat temu
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) 7 lat temu
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 lat temu
  Fay 65e88639a3 Minor: code format; 8 lat temu
  Fay 01bae590f1 Added swipe support for non-android platforms; 8 lat temu
  Fay b5daa24982 Android support (#299) 8 lat temu
  AlexVinS 6196ae7fca Fixed a few CWE-457 9 lat temu
  AlexVinS 536f36ede8 use CAnimation fro world view icons 9 lat temu
  AlexVinS 365c64a345 use CAnimImage for world view legend 9 lat temu
  AlexVinS 36ac9ac86c CAdvMapInt tweak 9 lat temu
  dydzio 22564dde4b Implement adventure map scroll cursor change 9 lat temu
  Arseniy Shestakov a39e61373c Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 10 lat temu
  Arseniy Shestakov 46e3d849af Avoid crashes caused by mouse events. Fix issue 1955 10 lat temu
  ArseniyShestakov 807fd6391b CAdvMapInt: block spellbook button when no hero selected 10 lat temu
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 lat temu
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 10 lat temu
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH 10 lat temu
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading 10 lat temu
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; 10 lat temu
  Fay 5a7a208617 Minor fixes (possible surface leak); 10 lat temu
  Fay 5e78a3147a Abstracted fading into separate class; 10 lat temu
  Fay 8adc209366 Fixed setting adventure map underground button state after game load; 10 lat temu
  Fay 01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 10 lat temu
  Fay 447119e2f5 Changed zoom factors to resemble OH3 as closely as possible; 10 lat temu
  Fay 3823631a57 Fixed recoloring world view panel info icons after current player change; 11 lat temu
  Fay 4b248c2762 World view impl -- initial; 11 lat temu
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: 11 lat temu
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 lat temu