تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 سال پیش
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 4 سال پیش
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. 5 سال پیش
  John Bolton aee51ecc27 Update lib/CCreatureHandler.cpp 5 سال پیش
  John Bolton a05ae78e67 Fixed lots of warnings. 5 سال پیش
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 سال پیش
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) 8 سال پیش
  AlexVinS 8c0fab1dcf fixes 8 سال پیش
  AlexVinS 15138c23de Finished conversion to new logging API 8 سال پیش
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 سال پیش
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 سال پیش
  AlexVinS a31c28ec33 Unified war machine mechanics. 8 سال پیش
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 سال پیش
  AlexVinS 3216422307 Fixed a few CWE-457 9 سال پیش
  AlexVinS db40e125eb Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359 9 سال پیش
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 سال پیش
  AlexVinS 111f080639 Fixed memory leak in CCreatureHandler 9 سال پیش
  Arseniy Shestakov bf6ad4e783 More fixes for uninitialized fields part 2 9 سال پیش
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 سال پیش
  AlexVinS 53b5587c2e Advance map header serialization 9 سال پیش
  AlexVinS a638d0cd51 Creature set serialization 10 سال پیش
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 10 سال پیش
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 سال پیش
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed 10 سال پیش
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList 10 سال پیش
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 سال پیش
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 سال پیش
  AlexVinS 3d7435c520 Introduced absolute specific spell immunity. 10 سال پیش
  AlexVinS 54453aee73 get rid of boost::assign 11 سال پیش
  AlexVinS 66b022f93e initializer lists part1 11 سال پیش