Commit historia

Upphovsman SHA1 Meddelande Datum
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 år sedan
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 4 år sedan
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. 5 år sedan
  John Bolton aee51ecc27 Update lib/CCreatureHandler.cpp 5 år sedan
  John Bolton a05ae78e67 Fixed lots of warnings. 5 år sedan
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 år sedan
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) 8 år sedan
  AlexVinS 8c0fab1dcf fixes 8 år sedan
  AlexVinS 15138c23de Finished conversion to new logging API 8 år sedan
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 år sedan
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 år sedan
  AlexVinS a31c28ec33 Unified war machine mechanics. 8 år sedan
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 år sedan
  AlexVinS 3216422307 Fixed a few CWE-457 9 år sedan
  AlexVinS db40e125eb Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359 9 år sedan
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 år sedan
  AlexVinS 111f080639 Fixed memory leak in CCreatureHandler 9 år sedan
  Arseniy Shestakov bf6ad4e783 More fixes for uninitialized fields part 2 9 år sedan
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 år sedan
  AlexVinS 53b5587c2e Advance map header serialization 9 år sedan
  AlexVinS a638d0cd51 Creature set serialization 10 år sedan
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 10 år sedan
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 år sedan
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed 10 år sedan
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList 10 år sedan
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 år sedan
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 år sedan
  AlexVinS 3d7435c520 Introduced absolute specific spell immunity. 10 år sedan
  AlexVinS 54453aee73 get rid of boost::assign 11 år sedan
  AlexVinS 66b022f93e initializer lists part1 11 år sedan