Commit History

Author SHA1 Message Date
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 year ago
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator 1 year ago
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 1 year ago
  Ivan Savenko f2e7791326 Fix crash on Earthquake cast 1 year ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Ivan Savenko 1f1f978328 Fixed battle replay 2 years ago
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 years ago
  nordsoft 5419de3468 Fix getCasterUnitId 2 years ago
  Ivan Savenko 84af64ce6b Removed magical initialization of registry via static variables 2 years ago
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics 2 years ago
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects 2 years ago
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class 2 years ago
  Ivan Savenko b3deea24e0 Earthquake spell: do not target already destroyed sections 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Michał Kalinowski ac6b477aa2 Simplify statements 6 years ago
  Michał Janiszewski 7be9aa4868 Prevent shadowing of function arguments by local vars 7 years ago
  Dydzio 07cf59592b Updated catapult spell effect to match new code 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago