Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov bd12989ad6 Artifacts: use ArtifactID instead of ints %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 971f6d1c1f Removed WoG dependency for random artifacts. WoG version in repository updated. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger e2165a33a0 - Updated MSVS project %!s(int64=10) %!d(string=hai) anos
  Rohit Nirmal aa00fdbd0e Fix building with Boost 1.58. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 04d15174e7 Use switch for CArtHandler::isTradableArtifact %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov de6752c048 Implement CArtHandler::isBigArtifact and CArtifact::isTradable %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible %!s(int64=11) %!d(string=hai) anos
  AlexVinS 54453aee73 get rid of boost::assign %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ab475195ac Banks now use new scheme as well %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko e9b41cd3c6 Minor fixes, no more missing objects & templates %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7e057b6df8 Bugfixing, game can finally load to main menu without crash %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko dc7f820161 Implemented object schema. Commiting current progress before sync with %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 3779a54ddd - probably fixed 1671 %!s(int64=11) %!d(string=hai) anos
  alexvins 16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  DjWarmonger f8028f512d Fixed #1585 - destroyed war machines will be removed from hero's equipment. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 0eb496fb57 Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos