Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
  alexvins 16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1ea9dab30d Creature abilities without any name (but with graphics) will display in creature window. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 4fd9bcfedc Fixed #1345 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 2ee5c4b745 Fixed stack artifact (and related buttons) not displaying in creature window. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7e46d462b6 - compile fixes %!s(int64=12) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb af5287c193 * fixed opening custom campaign selection window %!s(int64=12) %!d(string=hai) anos
  mateuszb 5b0c6059e2 * bug 1193 should be fixed %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 080e037c54 - fix for starting towns (#1180) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger a0e72785a6 Fixed doubled descriptions in creature window. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos