|  Ivan Savenko | 3740f8b02f
							
							Moved bonus parsing to a new file | 1 år sedan | 
				
					
						|  Ivan Savenko | c3957c2c2a
							
							Moved json files to new directory, split on per-class basis | 1 år sedan | 
				
					
						|  Ivan Savenko | d5c4478816
							
							Remove most of non-const access to VLC entities | 1 år sedan | 
				
					
						|  Ivan Savenko | 1194419884
							
							Added option to allow self-casting | 1 år sedan | 
				
					
						|  Ivan Savenko | 65721123a1
							
							Partial fix for Coronius specialty bug | 1 år sedan | 
				
					
						|  Ivan Savenko | abad4b01ce
							
							Remove explicit convesion to int in operators | 2 år sedan | 
				
					
						|  Ivan Savenko | 0842f5afee
							
							Removed remaining usages of std::vector<bool> | 2 år sedan | 
				
					
						|  Ivan Savenko | ac925bb786
							
							Renamed new types for consistency with code style | 2 år sedan | 
				
					
						|  Ivan Savenko | b394158dc9
							
							Bonus Source ID now uses metaidentifier | 2 år sedan | 
				
					
						|  Ivan Savenko | 910ad50417
							
							Fix client & server compilation | 2 år sedan | 
				
					
						|  Ivan Savenko | 0a10fc30b8
							
							(lib) Bonus subtype is now stored as metaidentifier that can store any | 2 år sedan | 
				
					
						|  Ivan Savenko | 403acc0cf1
							
							Update spell docs | 2 år sedan | 
				
					
						|  Ivan Savenko | 8dfdfffd87
							
							Use ResourcePath for audio files | 2 år sedan | 
				
					
						|  Ivan Savenko | 6f0108e462
							
							Use ResourcePath for referencing texts and json's | 2 år sedan | 
				
					
						|  Ivan Savenko | 823ffa7a07
							
							Always use ResourcePath for referencing images and animations | 2 år sedan | 
				
					
						|  Ivan Savenko | e54287ea5d
							
							Converted remaining identifier to new system | 2 år sedan | 
				
					
						|  Ivan Savenko | ec8d31bbfc
							
							First step at unifying game identifiers code | 2 år sedan | 
				
					
						|  Konstantin | d746a96d55
							
							vcmi: use SpellSchool identifier instead of enum | 2 år sedan | 
				
					
						|  Konstantin | 8724181a0f
							
							vcmi: spell resistance rework | 2 år sedan | 
				
					
						|  Konstantin | c9bc3fd4e1
							
							CSpellHandler: use getBonusBearer | 2 år sedan | 
				
					
						|  Ivan Savenko | 62fddca21e
							
							Split massive CModHandler class/file into multiple parts: | 2 år sedan | 
				
					
						|  Tomasz Zieliński | 025b0814c8
							
							+ Handled banning spells and artifacts | 2 år sedan | 
				
					
						|  Ivan Savenko | fc190b14bb
							
							Spell shrines can now be configured in json | 2 år sedan | 
				
					
						|  Konstantin P | 057a33c508
							
							SpellSchool: use identifier instead of int | 2 år sedan | 
				
					
						|  Konstantin P | 9e1cdc410f
							
							vcmi: replace school bonuses to unified ones | 2 år sedan | 
				
					
						|  Konstantin | 05eccbc2bb
							
							vcmi: split bonus to enumerator and HeroBonus.h | 2 år sedan | 
				
					
						|  Konstantin | 7a5775a9f9
							
							vcmi: use std::optional | 2 år sedan | 
				
					
						|  Konstantin | fedf7d377c
							
							vcmi: remove TFaction | 2 år sedan | 
				
					
						|  Konstantin | 22dd97ad18
							
							vcmi: use entilites when possible part 1 | 2 år sedan | 
				
					
						|  Konstantin | 3bbff0588d
							
							CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction | 2 år sedan |