Commit History

Autor SHA1 Mensaxe Data
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1c292205df More logging cleanup %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS a4b6d34ebe Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53b5587c2e Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger b98a83f743 Added string identifiers for terrain types. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko db221829aa Modding-related bugfixes: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7c52db923a Removed mods compatibility code from 0.95 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7e057b6df8 Bugfixing, game can finally load to main menu without crash %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 4674e8e3d8 Initializing CHeroClass::commander. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7d7e65a316 changes in hero class format: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3d3f93275d Multiple minor fixes: %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1657f124e1 - Compile fixes for MVS %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4716d0a9a - reordered files in cmake so files with long compile times will be %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 208df34fc2 bigfixing & new file: launcher/jsonutils.cpp %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 39f9069ed9 Implemented deterministic secondary skills, #1166. %!s(int64=12) %!d(string=hai) anos