Commit History

Автор SHA1 Съобщение Дата
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). преди 11 години
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. преди 11 години
  DjWarmonger 1d6e265e34 - Fixed special spells spawning in Pyramid преди 11 години
  DjWarmonger 0347c61dd2 All new spells will be possible to spawn in town magic guilds. преди 11 години
  Ivan Savenko 8d178fbcf5 Minor fixes: преди 11 години
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 преди 11 години
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling преди 11 години
  beegee1 22e119770a Fixed mantis #1645 преди 11 години
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: преди 11 години
  Ivan Savenko 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or преди 11 години
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large преди 11 години
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) преди 12 години
  Ivan Savenko 6427827b33 Fixed extremely slow parsing of maps directory преди 12 години
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless преди 12 години
  Michał W. Urbańczyk a2610de87d Fixed #1385 (and possible some related issues) преди 12 години
  Ivan Savenko b87897096c Filesystem handling is now more flexible преди 12 години
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported преди 12 години
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class преди 12 години
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. преди 12 години
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. преди 12 години
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) преди 12 години
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets преди 12 години
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase преди 12 години