Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). vor 11 Jahren
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. vor 11 Jahren
  DjWarmonger 1d6e265e34 - Fixed special spells spawning in Pyramid vor 11 Jahren
  DjWarmonger 0347c61dd2 All new spells will be possible to spawn in town magic guilds. vor 11 Jahren
  Ivan Savenko 8d178fbcf5 Minor fixes: vor 11 Jahren
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 vor 11 Jahren
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling vor 11 Jahren
  beegee1 22e119770a Fixed mantis #1645 vor 11 Jahren
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: vor 11 Jahren
  Ivan Savenko 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or vor 11 Jahren
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large vor 11 Jahren
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) vor 12 Jahren
  Ivan Savenko 6427827b33 Fixed extremely slow parsing of maps directory vor 12 Jahren
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless vor 12 Jahren
  Michał W. Urbańczyk a2610de87d Fixed #1385 (and possible some related issues) vor 12 Jahren
  Ivan Savenko b87897096c Filesystem handling is now more flexible vor 12 Jahren
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported vor 12 Jahren
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class vor 12 Jahren
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. vor 12 Jahren
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. vor 12 Jahren
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) vor 12 Jahren
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets vor 12 Jahren
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase vor 12 Jahren