커밋 기록

작성자 SHA1 메시지 날짜
  Michał W. Urbańczyk 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 년 전
  Michał W. Urbańczyk 8eafb9f951 Savegames loader fixed to properly know save version. 11 년 전
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) 12 년 전
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 년 전
  beegee1 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 년 전
  Michał W. Urbańczyk 1e8c58ecdf Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 12 년 전
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 년 전
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 년 전
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 년 전
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 년 전
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 년 전
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 년 전
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 년 전
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 12 년 전
  Michał W. Urbańczyk 9492592a8f Version bump. Fixed crash on desync saves. 12 년 전
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 년 전
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. 12 년 전
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. 12 년 전
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 년 전
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 년 전
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 년 전
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 년 전
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 년 전
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 년 전
  DjWarmonger 32d1a08470 Pointer serialization for CQuest. 13 년 전
  Michał W. Urbańczyk e6ebf42308 #994 should not crash anymore. 13 년 전
  Michał W. Urbańczyk e7d82a9702 Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989. 13 년 전
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. 13 년 전
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 년 전
  Michał W. Urbańczyk cd4c93318d #928 and #931 should be fixed. 13 년 전