Commit History

Author SHA1 Message Date
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
  alexvins 66d9edf76e small refactor secskill limit check. 13 years ago
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 years ago
  DjWarmonger cff758cfba Moved artifact-related text to CArtifact class. 13 years ago
  Ivan Savenko cfaa9fd00a - fixed deadlock on visiting such objects like artifacts 13 years ago
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system 13 years ago
  DjWarmonger ca9033d0e4 - Support for "Enchanted" WoG ability. 13 years ago
  DjWarmonger 7be00e97a0 Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved). 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  Ivan Savenko 8eba824ada - updated icons + psd file 13 years ago
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 years ago
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) 13 years ago
  Ivan Savenko 3542bfdc63 - fixed #1128 #1127 #1121 #1119 13 years ago
  DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. 13 years ago
  Michał W. Urbańczyk 3de9b71cc3 Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack. 13 years ago
  Michał W. Urbańczyk 786bd73e67 Fixed #1092. 13 years ago
  DjWarmonger 076974729a Fixed #1089. 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 years ago
  mateuszb f3f4a7633d * fixed 1085 13 years ago
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 years ago
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  mateuszb 8e3de98059 * restoring campaign features 13 years ago
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 years ago
  mateuszb aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided 13 years ago
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago