|  Ivan Savenko | 8754e0ebb3
							
							Code formatting and cleanup | 1 年之前 | 
				
					
						|  Ivan Savenko | 84bc6c42db
							
							Added 'Serializeable' base class for classes serializeable by pointer | 1 年之前 | 
				
					
						|  Ivan Savenko | 0c07384293
							
							Refactoring of serialization versioning handling | 1 年之前 | 
				
					
						|  Ivan Savenko | c872f8418f
							
							Implemented serialization of MapObjectSubID, refactoring of related code | 1 年之前 | 
				
					
						|  Ivan Savenko | 34338f4eaa
							
							Remove few more implicit conversions | 2 年之前 | 
				
					
						|  Ivan Savenko | ed66fc2fb3
							
							Minor optimization of map startup time | 2 年之前 | 
				
					
						|  Ivan Savenko | 823ffa7a07
							
							Always use ResourcePath for referencing images and animations | 2 年之前 | 
				
					
						|  Ivan Savenko | 487f441f47
							
							Implemented boat selection for town shipyards | 2 年之前 | 
				
					
						|  DjWarmonger | 4bd3cc1679
							
							Update lib/mapObjects/ObjectTemplate.h | 2 年之前 | 
				
					
						|  Tomasz Zieliński | 3c87b3934d
							
							Do not place object visible tiles over the top of the map. | 2 年之前 | 
				
					
						|  Tomasz Zieliński | b184e80b72
							
							Use the most suitable template for object | 2 年之前 | 
				
					
						|  Tomasz Zieliński | 5b267f9cbd
							
							- Duplicate Monolith templates to ensure at least 100 are available to RMG | 2 年之前 | 
				
					
						|  Konstantin | 5f181e25af
							
							vcmi: modernize lib/mapObjects | 2 年之前 | 
				
					
						|  Ivan Savenko | 2de3178158
							
							Fixed game startup | 2 年之前 | 
				
					
						|  Tomasz Zieliński | 20c102e648
							
							Remove T prefix from new typedefs | 3 年之前 | 
				
					
						|  Tomasz Zieliński | f386f42166
							
							Merge remote-tracking branch 'origin/develop' into terrain-rewrite | 3 年之前 | 
				
					
						|  Tomasz Zieliński | 4ea57ea7fc
							
							A variety of suggested style tweaks | 3 年之前 | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 年之前 | 
				
					
						|  Tomasz Zieliński | 494b0f0226
							
							First version that compiles | 3 年之前 | 
				
					
						|  DjWarmonger | 3d2dc2335b
							
							Switch ObjectTemplate to shared_ptr<const> (#870) | 3 年之前 | 
				
					
						|  Nordsoft91 | aaa07e4d2e
							
							New terrain support - part 1 (#755) | 3 年之前 | 
				
					
						|  ArseniyShestakov | 9d9c026c85
							
							Code style: serialize everything on own lines for easier debugging (#357) | 8 年之前 | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 年之前 | 
				
					
						|  AlexVinS | a85b4cf2a5
							
							* WIP on event condition format | 9 年之前 | 
				
					
						|  AlexVinS | 114dac7e81
							
							Added ObjectTemplate copy constructor and assignment operator | 9 年之前 | 
				
					
						|  AlexVinS | 8a979d016f
							
							ObjectTemplate serialization | 10 年之前 | 
				
					
						|  AlexVinS | 9cc3dae5fe
							
							Started working on objects serialization | 10 年之前 | 
				
					
						|  DjWarmonger | 0763b9a758
							
							- Implemented object per zone limit | 11 年之前 | 
				
					
						|  DjWarmonger | 22d26db694
							
							Correct placement of non-overlapping objects. | 11 年之前 | 
				
					
						|  DjWarmonger | 920f56969b
							
							Create random obstacles that match terrain. | 11 年之前 |