Ivan Savenko
							
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								da3a05bc8b
							
							Fix special colors in battle
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								dcff463d36
							
							Fixed handling of special palette colors in palette transformations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								31b718898a
							
							Fix playback of shooter animations at max speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								ab8b407294
							
							Style cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								2ac997d8a9
							
							Fix "holding" animation speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								108a42e4ba
							
							Reorganized includes for new layout. New class - IImageLoader
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								0ba74fea73
							
							Merge pull request #1515 from IvanSavenko/time_based_animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								e14290fde0
							
							Removed loading of images from file into SDL_Surface
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								3749074a4d
							
							Renamed speed setting name to force-reset it to new scale
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								d34efaeb81
							
							All battle effects now use time-based timings
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								ee7a573cb8
							
							Refactoring of SDL API usage:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								4ca22e652d
							
							All projectile animations now use time-based speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								d2fe31e224
							
							Fix obstacles (e.g. Quicksands) animation speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								8b207fae63
							
							ECreatureAnimType enum -> enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								733f21f8dc
							
							Petrify will freeze stack animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								864990db13
							
							Implemented Bloodlust & Petrification effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								7857668158
							
							Implemented group attack animations for dragons/Hydras/etc
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								814f6ed684
							
							Made Clone color filter identical to H3
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								fb3a08e0a6
							
							Added fading animation for fade-in effect for summons
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								1dea1854ae
							
							Moved battle animation enum's into new file
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								7f5e5259c8
							
							Changes to Canvas class according to review:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c855823528
							
							Renamed files in client/battle to match new names of classes
						 | 
						2 years ago |