mateuszb
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4a6ffa94d0
part of minimap revealing
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18 年之前 |
mateuszb
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58f1a2169f
faster FoW in minimap, does not work, compiler errors
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18 年之前 |
mateuszb
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d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
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18 年之前 |
mateuszb
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b07b1ec7dc
* displaying flags
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18 年之前 |
mateuszb
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21f8684cdd
* a bit of printing object flags
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18 年之前 |
Michał W. Urbańczyk
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04985fce2f
* added #45, #44, #43
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18 年之前 |
mateuszb
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f3b5d07aa5
* bugfixes
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18 年之前 |
Michał W. Urbańczyk
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4cca2da9c0
* added #38
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18 年之前 |
Michał W. Urbańczyk
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9e84383a61
* added #13 and #15 (for buttons and minimap, rest will be added later)
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18 年之前 |
mateuszb
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87b3459d14
* resolving #28
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18 年之前 |
Michał W. Urbańczyk
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8421c901a4
* a lot of improvements
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18 年之前 |
mateuszb
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b0e72f334e
small bugfix, move of one file
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18 年之前 |
Michał W. Urbańczyk
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16a1861fc4
* heroList
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18 年之前 |
mateuszb
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2d7dbbefc3
* partially written hero moving
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18 年之前 |
Michał W. Urbańczyk
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dc863f459c
*improvements in CPreGame
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18 年之前 |
mateuszb
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6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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18 年之前 |
Michał W. Urbańczyk
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7d704c7f02
* working pathfinder
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18 年之前 |
Michał W. Urbańczyk
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efcc7d08da
* printAtMiddle won't crash when called with an empty string
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18 年之前 |
Michał W. Urbańczyk
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6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
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18 年之前 |
Michał W. Urbańczyk
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0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
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18 年之前 |
Michał W. Urbańczyk
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1380a7fd34
* New files - CGameInterface.h and CGameInterface.cpp - add them to your project
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18 年之前 |
Michał W. Urbańczyk
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8cb1c3ff90
* new files (TownHandler) - add them to your project
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18 年之前 |
Michał W. Urbańczyk
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db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
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18 年之前 |
mateuszb
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b65f1dae0f
function to set palyer's color on flags, small improvements in CHeroHandler (e.g. removing nodrze and initializing hero's classes)
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18 年之前 |
mateuszb
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21bbfda899
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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18 年之前 |
mateuszb
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bcc3b16f80
changing colors on surfaces (currently advanced version works only with 8 bit surfaces)
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18 年之前 |
mateuszb
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1896733ea6
small upgrade
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18 年之前 |
mateuszb
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217e98e345
less bugs and works faster
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18 年之前 |
Michał W. Urbańczyk
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4e0cacff14
* [bugfix] nie zamula
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18 年之前 |
mateuszb
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84e04dcd55
już jest trochę lepiej
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18 年之前 |