Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 3c6aa9085c Mana channeling no longer activates if unit is dead 5 mesi fa
  Ivan Savenko 4957657ceb Fix attempt to play unit spellcasting animation for spells cast by hero 5 mesi fa
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 mesi fa
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache 10 mesi fa
  Ivan Savenko 40bff74195 Use small vector for unit list 10 mesi fa
  MichalZr6 dbe82b94f6 Changes following review: 10 mesi fa
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. 10 mesi fa
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 mesi fa
  MichalZr6 5f799d41b3 Use cached neighbouring tiles where possible 1 anno fa
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 anno fa
  Laserlicht 1960d66971 fix INVINCIBLE 11 mesi fa
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions 1 anno fa
  Laserlicht e6cb87abac cast only on self 1 anno fa
  Laserlicht 899d3a14a0 only blocking non positive spells; counterstrike 1 anno fa
  Laserlicht b36c05df1d INVINCIBLE bonus 1 anno fa
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides 1 anno fa
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 anno fa
  Ivan Savenko a4fa409d1f Parse spell range on load instead of on every cast attempt 1 anno fa
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 anno fa
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator 1 anno fa
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 1 anno fa
  Ivan Savenko 1194419884 Added option to allow self-casting 1 anno fa
  Ivan Savenko c839b397e8 Block self-casting, e.g. Archangels can't resurrect themselves 1 anno fa
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file 2 anni fa
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 anni fa
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier 2 anni fa
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 anni fa
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization 2 anni fa
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names 2 anni fa
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 anni fa