Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 3c6aa9085c Mana channeling no longer activates if unit is dead há 5 meses atrás
  Ivan Savenko 4957657ceb Fix attempt to play unit spellcasting animation for spells cast by hero há 5 meses atrás
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible há 10 meses atrás
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache há 10 meses atrás
  Ivan Savenko 40bff74195 Use small vector for unit list há 10 meses atrás
  MichalZr6 dbe82b94f6 Changes following review: há 10 meses atrás
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. há 10 meses atrás
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. há 10 meses atrás
  MichalZr6 5f799d41b3 Use cached neighbouring tiles where possible há 1 ano atrás
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes há 1 ano atrás
  Laserlicht 1960d66971 fix INVINCIBLE há 11 meses atrás
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions há 1 ano atrás
  Laserlicht e6cb87abac cast only on self há 1 ano atrás
  Laserlicht 899d3a14a0 only blocking non positive spells; counterstrike há 1 ano atrás
  Laserlicht b36c05df1d INVINCIBLE bonus há 1 ano atrás
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides há 1 ano atrás
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's há 1 ano atrás
  Ivan Savenko a4fa409d1f Parse spell range on load instead of on every cast attempt há 1 ano atrás
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library há 1 ano atrás
  Ivan Savenko 60a51e98de Remove usage of std::function from CRandomGenerator há 1 ano atrás
  Ivan Savenko a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method há 1 ano atrás
  Ivan Savenko 1194419884 Added option to allow self-casting há 1 ano atrás
  Ivan Savenko c839b397e8 Block self-casting, e.g. Archangels can't resurrect themselves há 1 ano atrás
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file há 2 anos atrás
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files há 2 anos atrás
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier há 2 anos atrás
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's há 2 anos atrás
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization há 2 anos atrás
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names há 2 anos atrás
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h há 2 anos atrás