Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar il y a 9 mois
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 10 mois
  Ivan Savenko 40bff74195 Use small vector for unit list il y a 10 mois
  Ivan Savenko 797b62fd46 Try to implement lazy evaluation for reachability map il y a 10 mois
  Ivan Savenko 2d5b5d94e7 Optimize computation of reachability map il y a 10 mois
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes il y a 1 an
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes il y a 1 an
  Xilmi df21a77857 Battle-AI-improvements il y a 1 an
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth il y a 1 an
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable il y a 1 an
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way il y a 1 an
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation il y a 1 an
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions il y a 1 an
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI il y a 1 an
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness il y a 1 an
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop il y a 2 ans
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". il y a 2 ans
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map il y a 2 ans
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count il y a 2 ans
  Ivan Savenko 036df2e0ad Support multiple battles in AI il y a 2 ans
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score il y a 2 ans
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier il y a 2 ans
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation il y a 2 ans
  Konstantin 86f5d6de69 vcmi: modernize headers il y a 2 ans
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege il y a 2 ans
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring il y a 3 ans
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes il y a 3 ans
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation il y a 3 ans