Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 4d947be287 Adventure map shipyard nwo has configurable boat type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6aedb99117 Cleaned up IShipyard interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a94b68e6aa Hill fort upgrade costs are now loaded from json %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc190b14bb Spell shrines can now be configured in json %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński adec58f5bf - Set fixed boat type for Tavern / Prison %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8d0dcd6ad7 All h3m bitsets are now loaded inside mapReader %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft b29fc1a5f4 Fix movement bonus subtype %!s(int64=2) %!d(string=hai) anos
  Konstantin P 54e4db3819 vcmi: fix abandoned mine resource loading %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4bb4d7e7a5 Merge pull request #1989 from SoundSSGood/refactoring-arts-p1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87647cd02a Do not propose banned skills in witch huts %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f93335d678 Cleanup and formatting of H3M loader code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9a838598a6 arts refactoring part1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 5716925b47 NetPacks: change GiveBonus enum to enum class. %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 19096f39f0 Backpack limit. Amount of fixes. %!s(int64=2) %!d(string=hai) anos
  SoundSSGood f0f9eecf97 Backpack limit part5. End of battle. Other stuff %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 9f8aa25297 Backpack limit part4 (Using cheats, buying) %!s(int64=2) %!d(string=hai) anos
  SoundSSGood e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński eabcbfc25a Fix all stacks being capped at 10 units %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin 95503d0623 vcmi: unify movement %!s(int64=2) %!d(string=hai) anos
  Konstantin c64d05c419 vcmi: skill-agnostic diplomacy %!s(int64=2) %!d(string=hai) anos