Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 388ed88b5d All artifact strings now pass through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9971bdca1b Existing software cursor logic is now in a separate class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f073c676f9 Merge 1.1 release into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko facf77b3ae vstd::unique -> std::unique %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 397371b969 HoMM3 bug workaround: fixes missing slot on artifact merchant background %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of %!s(int64=3) %!d(string=hai) anos
  lainon 7fdad4e0f6 Code refactor following C++ standard and condition fixes %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  KasyanDiGris fa5a14e2d8 Stabilize vcmi (#488) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Piotr Wójcik 7171fa7ad4 Formatting %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik 78e5d39ea0 Change variables type %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik f9ed952869 Properly calculate experience on altar %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik f145b4be91 Correctly sacrifice many stacks or many atrifacts, fixes #2607 %!s(int64=8) %!d(string=hai) anos
  AlexVinS 9423555015 Declare ownership of CCursorHandler::dndObject %!s(int64=9) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik 886c8f63c6 Show stacks selected to sacrifice %!s(int64=8) %!d(string=hai) anos
  Piotr Wójcik 137b9cde19 Fix crash in Altar of Sacrifice, fixes #2648 %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov b540ab73ed Code style: add empty parameters list to more lambda expressions %!s(int64=8) %!d(string=hai) anos