Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 942f8bbf05 Fix possible access to non-existing building %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko caccd58eb0 boat offsets for shipyards are counted from visitable position %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3913b8e98c Heroes placed on water in map will be automatically given boat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f35b3a0dc3 Replace MetaString operator << with member function %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6aedb99117 Cleaned up IShipyard interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  nordsoft ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings %!s(int64=2) %!d(string=hai) anos
  nordsoft 9984351302 Fix object clearing %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft 7996123dfa Rename constant %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft c4cf2a100b Fix behavior for hero bought in town tavern %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  nordsoft 59bc9326e9 Remove excess pointer from market interface %!s(int64=2) %!d(string=hai) anos
  nordsoft e9279cfbc4 Blocking dialogs supported %!s(int64=2) %!d(string=hai) anos
  nordsoft c4242c16ad Compiling code %!s(int64=2) %!d(string=hai) anos
  nordsoft f9767a3179 Initial implementation for rewardable town building %!s(int64=2) %!d(string=hai) anos
  nordsoft 2adcc89a0d Rewardable town buildings prototype %!s(int64=2) %!d(string=hai) anos
  nordsoft 30967b2813 Remove excess pointer from market interface %!s(int64=2) %!d(string=hai) anos
  nordsoft 421bbab1cc Split CGTownInstance file %!s(int64=2) %!d(string=hai) anos