|  kdmcser | 50887a4f30
							
							fix hangs after a siege battle | 6 months ago | 
				
					
						|  Ivan Savenko | c0fb1d1b3b
							
							Replace some raw pointers with unique's or optional | 6 months ago | 
				
					
						|  Ivan Savenko | 4d57a8ed36
							
							Prefer to pass CGameState as reference instead of pointer | 6 months ago | 
				
					
						|  Ivan Savenko | 912c2eae94
							
							Fix regressions | 6 months ago | 
				
					
						|  Ivan Savenko | e6a8e5d4bd
							
							Correctly restore bonus system on deserialization | 6 months ago | 
				
					
						|  Ivan Savenko | 93b18ee94b
							
							Fix some issues detected by Sonar & code review, fix build | 7 months ago | 
				
					
						|  Ivan Savenko | d1d2cf4189
							
							Fix crashes on game start, gamestate now derives from GameCallbackHolder | 7 months ago | 
				
					
						|  Ivan Savenko | d34b47bb20
							
							Remove pointers from artifacts | 7 months ago | 
				
					
						|  Ivan Savenko | 4ed13409c2
							
							Remove serialization of raw pointers from serialization | 7 months ago | 
				
					
						|  Ivan Savenko | 63d00b080e
							
							Removed pointer to army from StackInstance | 7 months ago | 
				
					
						|  Ivan Savenko | c02a8a84fd
							
							Stacks of armed instance are now unique_ptr | 7 months ago | 
				
					
						|  Ivan Savenko | 0ada2a5ebd
							
							Map objects now use shared_ptr (game) | 7 months ago | 
				
					
						|  Ivan Savenko | 417ea6451a
							
							Remove ConstTransitivePtr from hero and town instances | 7 months ago | 
				
					
						|  Ivan Savenko | 62cb5412ff
							
							CGameState::map is now a private, unique_ptr with accessors | 8 months ago | 
				
					
						|  Ivan Savenko | b6026084ea
							
							StartInfo in gamestate now use unique_ptr | 8 months ago | 
				
					
						|  Ivan Savenko | 82506d5eff
							
							Removed ConstTransitivePtr from StackLocation | 8 months ago | 
				
					
						|  Ivan Savenko | a061ed04de
							
							Remove usage of ConstTransitivePtr from CTown | 8 months ago | 
				
					
						|  Ivan Savenko | 645b95ba02
							
							Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` | 8 months ago | 
				
					
						|  Ivan Savenko | 58a6185b43
							
							Fix stacking of bonuses from buildings like Tavern | 8 months ago | 
				
					
						|  Ivan Savenko | 2ee5f2df02
							
							Merge pull request #5295 from IvanSavenko/bugfixing | 9 months ago | 
				
					
						|  Ivan Savenko | ed70e94f9a
							
							Better reporting for configurable building initialization crash | 9 months ago | 
				
					
						|  Ivan Savenko | 82b81a7853
							
							Added better error reporting for unclear crashes | 9 months ago | 
				
					
						|  Ivan Savenko | e829d723b2
							
							Replace global bonus tree change counter with per-node counter | 9 months ago | 
				
					
						|  godric3 | 4b7792075d
							
							map editor: option to set random town same as player faction | 9 months ago | 
				
					
						|  Ivan Savenko | 4ccd860b2f
							
							Fix possible crash on loading save with invalid buildings, e.g. Mage | 10 months ago | 
				
					
						|  Ivan Savenko | 95a07ee5cb
							
							Use bonus system cache whenever possible | 10 months ago | 
				
					
						|  MichalZr6 | f893c80192
							
							Move UpgradeInfo class to header and source files | 10 months ago | 
				
					
						|  MichalZr6 | af9445c16f
							
							Fixes following review | 10 months ago | 
				
					
						|  MichalZr6 | d8d3948ac3
							
							Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. | 11 months ago | 
				
					
						|  Dydzio | 7be31c94f2
							
							Fixes from code review | 11 months ago |