Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 28d5c184a9 Mines and object visitable once per week working. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 03287540c7 Further code for objects (mines) - not finished. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 08b6796545 Mainly refactoring %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 3247a9a4dd Rewrote hero moving code. Seems to be working. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 9422b0d9ca Experimantal parts of netcode %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 1b73678b7c Fighting with includes. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk b0002ff50b * added files for future server %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk c351496a47 * moved map reading to the map.cpp %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 6ad729148e Continuation of splitting. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 4347996353 Cleanups + started splitting %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk dd9b506293 Merged changes from trunk (since r452) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk dbca25df74 Cleanups/refactoring %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 798fd11f65 radical cleanups %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk feaa2396a6 Code cleaning/refactoring %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 7e12926baa * VCMI won't crash when r-click neutral stack during the battle %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 7d7abbb68d * no more divison by 0 in slider %!s(int64=17) %!d(string=hai) anos
  mateuszb 88a29416da improvements in battles %!s(int64=17) %!d(string=hai) anos
  mateuszb 21a8d87796 small upgrade %!s(int64=17) %!d(string=hai) anos
  mateuszb 1aa758a737 * partially done attacking in battles %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk b00cc9c628 * more code for creature info window and upgrades (still not finished) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 00929126d5 * started making creature info window %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 5b077531cd * improvements in recruitment window (slider won't allow to select more creatres than we can afford) %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 2f2169b71f * improved slider ( #58 ) %!s(int64=17) %!d(string=hai) anos
  mateuszb 62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) %!s(int64=17) %!d(string=hai) anos
  mateuszb 9674343453 * fixed memory leak in battles %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk d7b5099b6f Fixed moving creatures in garison in heroWindow %!s(int64=17) %!d(string=hai) anos
  mateuszb f9a4c2a5fd better support for two-hex stacks %!s(int64=17) %!d(string=hai) anos