Commit History

Autor SHA1 Mensaxe Data
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 6aaf77812b Changed logic for zone placement. %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 7ba271edf1 Rotation rebase2 (#912) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  DjWarmonger f81d869b4a Mine roads (#808) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 454889598f Improve treasure placement logic (#775) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 4bd0ff680a Random map generator refactoring (#762) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5054ee011a Rmg water support (#751) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5c1a66ab69 Rmg water support (#745) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 9d06e51631 Place proper towns in underground (#743) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 55b3f0b24c Fix: Map objects sometimes do not increment primary skills for some heroes %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 3cb0dfb143 Fix: RMG issues: 1) hota 2) assertions %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Michał Kalinowski ac6b477aa2 Simplify statements %!s(int64=6) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  AlexVinS 9d108d59db Redone RMG template serialization using JSON serializer, added tests %!s(int64=7) %!d(string=hai) anos
  AlexVinS 26aad17295 Actually copy zone data from map generator template %!s(int64=7) %!d(string=hai) anos
  DJWarmonger 8f42cdea67 Refactoring: use private pointer to CMapGenerator %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 85e952f25f Logging cleanup 3 %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns %!s(int64=9) %!d(string=hai) anos
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. %!s(int64=9) %!d(string=hai) anos