Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 60ffb81b33 Replaced remaining placeholder code with callbacks hai 1 ano
  Ivan Savenko 84d9078bd9 Throw exception instead of failing with SIGSEGV hai 1 ano
  Ivan Savenko a1f4748bbc Fix socket shutdown hai 1 ano
  Ivan Savenko 5d16f035d7 Workaround for crash on winning the game hai 1 ano
  Ivan Savenko a6f37b7cd7 Fixed few more memory leaks in client hai 1 ano
  Ivan Savenko 5c810df36f Reorganized types registration code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7f72f7a82c Cleanup server connection code a bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ea1d177c9b Fixed false error messages on game startup %!s(int64=2) %!d(string=hai) anos
  Konstantin 8661496f6c vcmi: modernize lib/serializer %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko a954cc08fb Made intermediate class to hide some implementation details from header. %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko c271f9187f Connection buffered read cpack. %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko cb13064a62 Socket buffered write. Write full cpack at once %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 35e1b86683 remove no longer needed adjustments %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov dde9a5d5d2 todo updates %!s(int64=4) %!d(string=hai) anos
  Andrey Filipenkov 2e18299897 make server a static lib, run it in a separate thread %!s(int64=4) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Karlis Senko 224ea28433 Fix various memory errors related to server and connections. %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov f5d8e5b0cc Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143 %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 74e5c5bf05 CGameHandler: rename CPackForClient argument and add network logging %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  Raphnalor 83c6ffbda0 Reflect changes in boost::asio released in Boost 1.66. (#428) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments %!s(int64=7) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS a8a3230798 Logging cleanup (server). %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) %!s(int64=8) %!d(string=hai) anos