Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 19e851ddff Implemented configurable level of decorations for terrains hai 1 ano
  Ivan Savenko e1c01ca636 Fix CI build %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko de769a04d6 Remove unnecessary includes from headers %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński ebe45d512d Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType. %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 4bd0ff680a Random map generator refactoring (#762) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 c4035134e5 New battlegrounds (#758) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 2a9ddadedd Fixes. Everything works now. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 9b58450cb0 Part 3 - first working draft, cut generation time by half. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 19ea46a6d2 Part 2. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 2410f0af61 - WeightedRule optimization - part 1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  AlexVinS ae2c72ca52 Implemented road transitions. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 877634b3a3 Define public interface of CDrawRoadsOperation %!s(int64=10) %!d(string=hai) anos
  beegee1 dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types %!s(int64=10) %!d(string=hai) anos
  DjWarmonger c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. %!s(int64=11) %!d(string=hai) anos