コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 年 前
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 年 前
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 年 前
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. 11 年 前
  karol57 dd33fd51a8 int3 dist2d microoptimization 11 年 前
  Ivan Savenko 7f276185bd Moving files: 11 年 前
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 年 前
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 11 年 前
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. 11 年 前
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 年 前
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 年 前
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 年 前
  DjWarmonger 00c31b4b85 Fixed #1790 11 年 前
  Macron1Robot 31f2af6243 Removed commented part for daily income 11 年 前
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 年 前
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 年 前
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 11 年 前
  beegee1 1d57b75bc5 - random number generation refactoring 11 年 前
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 年 前
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 年 前
  alexvins 9cac0af7be [Spells] More spell related refactoring 11 年 前
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds 11 年 前
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 年 前
  alexvins 4203d69525 Part 2 of new spell configuration 11 年 前
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes 11 年 前
  beegee1 674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) 11 年 前
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly 11 年 前
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 11 年 前
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 年 前
  Michał W. Urbańczyk e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). 11 年 前