|  Michał W. Urbańczyk | 6530e7a1e1
							
							* servers will not allow using out-of-range slots ( #1061 ) | 13 年之前 | 
				
					
						|  Ivan Savenko | 708ad6ac7f
							
							- music player uses URI's instead of enum from music base | 13 年之前 | 
				
					
						|  Ivan Savenko | e67f8afdd9
							
							- removed multiple unused files | 13 年之前 | 
				
					
						|  Ivan Savenko | b3c17d2788
							
							large filesystem update. Filesysytem is now fully functional, everything should work. | 13 年之前 | 
				
					
						|  Ivan Savenko | 9d2711fb51
							
							- rewrote most of classes from adventure map window | 13 年之前 | 
				
					
						|  Ivan Savenko | c512069177
							
							- fixed #982: | 13 年之前 | 
				
					
						|  Ivan Savenko | 59255a4cad
							
							- background for main menu can be scaled. Won't work as default due to non-scalable video | 13 年之前 | 
				
					
						|  Ivan Savenko | 665837d656
							
							- hopefully better town development for AI | 13 年之前 | 
				
					
						|  Ivan Savenko | 97aeaa9f28
							
							- moved ColorPutter's to separate SDL_Pixels.h file | 13 年之前 | 
				
					
						|  beegee1 | 7f04ed990b
							
							Major refactoring. First part: BattleInterface | 14 年之前 | 
				
					
						|  Ivan Savenko | 29f42aa873
							
							- fixed #834 | 14 年之前 | 
				
					
						|  Frank Zago | c8f837b51b
							
							Cleaned-up pcx loader. | 14 年之前 | 
				
					
						|  Frank Zago | 8403d177aa
							
							Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. | 14 年之前 | 
				
					
						|  Frank Zago | 0cfb2deeaf
							
							Reverted r2382; add zvs to the game data (linux); simplified  BitmapHandler::loadBitmap(). | 14 年之前 | 
				
					
						|  Ivan Savenko | 0693312a8e
							
							- fixed several crashes with joining creatures | 14 年之前 | 
				
					
						|  Ivan Savenko | 61af4c745e
							
							- recursive directory parser for LodHandler - for creature abilities and new main menu images | 14 年之前 | 
				
					
						|  beegee1 | fb929fa9b0
							
							AB campaign selection screen added | 14 年之前 | 
				
					
						|  mateuszb | 49083c4e5a
							
							* ConstTransitive CGI more or less done | 15 年之前 | 
				
					
						|  Ivan Savenko | 9771dd12ff
							
							- changes in LodHandler: | 15 年之前 | 
				
					
						|  Ivan Savenko | 88fd213e87
							
							- LodHandler now will ignore file extensions. | 15 年之前 | 
				
					
						|  Ivan Savenko | 4d171bd53c
							
							-rewrote GarrisonInt with use of object capturing | 15 年之前 | 
				
					
						|  mateuszb | d0bf334394
							
							* reading of .h3c headers | 15 年之前 | 
				
					
						|  mateuszb | 1708894790
							
							* compilation fix under VC++ | 15 年之前 | 
				
					
						|  Ivan Savenko | def041a8c9
							
							#39 and #106 - fixed cosmetic buildings behaviour | 16 年之前 | 
				
					
						|  mateuszb | 68c5bb63a4
							
							* various improvements and code cleanups | 16 年之前 | 
				
					
						|  Frank Zago | eee726bd32
							
							Removed duplicated code. | 16 年之前 | 
				
					
						|  Frank Zago | 044875d500
							
							Rewrote a piece of CLodHandler::init. | 16 年之前 | 
				
					
						|  mateuszb | 0fabf5f31d
							
							* bug 85 really fixed | 16 年之前 | 
				
					
						|  mateuszb | 1ac3481579
							
							* fix for bug 85 (mantis) | 16 年之前 | 
				
					
						|  Frank Zago | 1609b8fdb9
							
							Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. | 16 年之前 |