Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 111f080639 Fixed memory leak in CCreatureHandler %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov bf6ad4e783 More fixes for uninitialized fields part 2 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53b5587c2e Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS a638d0cd51 Creature set serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3d7435c520 Introduced absolute specific spell immunity. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 54453aee73 get rid of boost::assign %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko e9b41cd3c6 Minor fixes, no more missing objects & templates %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7e057b6df8 Bugfixing, game can finally load to main menu without crash %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b3405fa50 - minor optimizations %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 9237e6d97d Improved json validation %!s(int64=12) %!d(string=hai) anos
  DjWarmonger cc505ce935 Fixed values for some of stack experience bonuses. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko cf4b3c91cb - updated wog/vcmi mod.json files %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos