Commit History

Autor SHA1 Mensaxe Data
  Andrey Filipenkov 9f46bf5bff Apply suggestions from code review %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 4f1f9e3c5d Fix start game button for rmg without templates (#781) %!s(int64=3) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 8c0fab1dcf fixes %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 89bf3592e3 Likely fixed duplicated random heroes %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. %!s(int64=12) %!d(string=hai) anos
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring %!s(int64=12) %!d(string=hai) anos
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen %!s(int64=13) %!d(string=hai) anos
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2cd774fe42 - gcc 4.5 compatibility %!s(int64=13) %!d(string=hai) anos