Histórico de commits

Autor SHA1 Mensagem Data
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 anos atrás
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 anos atrás
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 anos atrás
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 anos atrás
  DjWarmonger a9ddeb665b Place large obstacles first. 11 anos atrás
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 anos atrás
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 anos atrás
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 anos atrás
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 anos atrás
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 anos atrás
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 anos atrás
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 anos atrás
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 anos atrás
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. 11 anos atrás
  DjWarmonger 866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 11 anos atrás
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 11 anos atrás
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 anos atrás
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. 11 anos atrás
  DjWarmonger 920f56969b Create random obstacles that match terrain. 11 anos atrás
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 anos atrás
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. 11 anos atrás
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. 11 anos atrás
  DjWarmonger aa54803c50 Refactoring, clearing logs. 11 anos atrás
  DjWarmonger 79da7b92ce Templates now contain info about mines. 11 anos atrás
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. 11 anos atrás
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 11 anos atrás
  DjWarmonger 1a34297c33 Rearranged treasure pile info. 11 anos atrás
  DjWarmonger 743d8dcf9f Treasure piles won't be placed at free tiles. 11 anos atrás
  DjWarmonger c470b9606b Obstacles won't be generated around unguarded objects. 11 anos atrás
  DjWarmonger 464ffc4afa Implemented (hopefully) original treasure randomization algorithm. 11 anos atrás