Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 rokov pred |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 rokov pred |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 rokov pred |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 rokov pred |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 rokov pred |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 rokov pred |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 rokov pred |
Ivan Savenko
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c10dac929d
- New animation system:
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15 rokov pred |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 rokov pred |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 rokov pred |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 rokov pred |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 rokov pred |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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16 rokov pred |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 rokov pred |
Frank Zago
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9ae6796810
Added path to error message.
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16 rokov pred |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 rokov pred |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 rokov pred |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 rokov pred |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 rokov pred |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 rokov pred |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 rokov pred |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 rokov pred |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 rokov pred |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 rokov pred |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 rokov pred |