Commit History

Autor SHA1 Mensaxe Data
  Zyx-2000 43b364bcd4 compilation fixes... %!s(int64=10) %!d(string=hai) anos
  Zyx-2000 cf61837ced replaced std::string with boost::filesystem::path in several places %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 745ab7c7df One more fix for options %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 2276af70dc PreGame: avoid crashing on random map options %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  AlexVinS 371e4b8714 Fix mantiss 2235, 2237 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 32c15a8266 Extract fps counter drawing %!s(int64=10) %!d(string=hai) anos
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 323c4e1637 RMG Options: make "Computer only teams" buttons work as expected %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 078bf6c69c CSelectionScreen: always use isHost and isGuest when suitable %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c4000f2ac7 Multiplayer: always display flags in lobby, but block them for guest %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov eeff8f3ea4 Multiplayer: add sync for RMG options in lobby %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 67aa869a33 Multiplayer: make chat history visible in lobby and improve CTextBox %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 1f1f61cf15 Custom campaigns list: redraw parent as we use it's background %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f8747a1f16 Multiplayer: don't add newly joined players to CPU-only slots %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=11) %!d(string=hai) anos
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect %!s(int64=10) %!d(string=hai) anos
  AlexVinS aa5e9fc959 get rid of global debug macros. %!s(int64=10) %!d(string=hai) anos
  Fay 551925b6d7 Added comments; %!s(int64=11) %!d(string=hai) anos
  Fay ad8a6c55d7 Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection); %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 0e346a4f0d Reset mapDescription scrolling position on change of map / save %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 6fd0f76547 Fix invisible save select when click on save name area %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko dce9880d16 Minor refactoring of FunctionList using variadic templates. %!s(int64=11) %!d(string=hai) anos
  Ilya Pomaskin 447979d051 bind -> std::bind %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos